/*
 * master_unit.h
 *
 *  Created on: 13.10.2011
 *      Author: Rainer
 */

#ifndef MASTER_UNIT_H_
#define MASTER_UNIT_H_

#include "main.h"

typedef struct _MASTER_UNIT
{
	ui uiDisplayMode;	///< Displaymodes
} MASTER_UNIT;

// DisplayModes
#define MASTER_UNIT_DISPLAY_READY			0 ///<
#define MASTER_UNIT_DISPLAY_DISABLED		1 ///<
#define MASTER_UNIT_DISPLAY_ACTIVE			2 ///<
//#############################################################################


extern void MASTER_UNIT_vIni(ui uiGameId);

extern void MASTER_UNIT_vResetGame();

#endif /* MASTER_UNIT_H_ */
